[From Gamasutra's creators, GamerBytes is a blog about downloadable console & handheld games - from XBLA through WiiWare, PSN and DSiWare to PSP Minis.]

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Monday, January 25, 2010

WiiWare: Developer Reflections 2009 - Ronimo Games

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Ronimo Games jumped onto the stage this year with the release of Swords & Soldiers on WiiWare. Today we ask Jasper Koning about what they've learned with their first full release, and what their plans are for 2010 and beyond.

What were you most happy with during the game's development?

Jasper Koning: The best thing about developing Swords & Soldiers was the clarity of our vision. We've known what the game would end up like from the very beginning. That really helped us moving forward during development.

What were you least happy with, in retrospect?

JK: The menus could've used a bit more polish. The clear vision I mentioned only involved the main game itself, so the menus were a bit of an afterthought. They work, and they're nice, but they could've been a bit better.

What is the biggest lesson you're going to apply to the next game you make?

JK: Using playtesting to test the learning curve and tutorial elements of the game offered such valuable feedback, that it's definitely a tool we'll be using again for our upcoming game. So thanks again for playing, guys.

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