[Over 250 titles were released on downloadable consoles throughout 2009, so it's not surprising that some fell through the cracks. Throughout this week we'll pinpoint 10 games or models that we feel were ignored over the past year, discuss why they were ignored, and try to convine you, the reader, to give them a quick look.]
Command & Conquer - Red Alert 3: Commander’s Challenge (Electronic Arts, XBLA / PSN)
Over the past decade companies have been trying to find a way of making real-time strategy games on consoles – we’ve seen Halo Wars, Lord Of The Rings and Command & Conquer take a jab at it, but there is still a lot of insecurity about whether it works on a console and not a PC.
Many people think the genre doesn't work on consoles just by looking at it. The high tier PC players will talk about their short-cut keys and elaborate strategies and already they’ve lost you.
In comes Commander’s Challenge, an XBLA and PSN version of Red Alert 3’s expansion pack. This was a set of missions that let new players slowly understand and unlock new weapons, while also ramping up the difficulty over 50 missions. For a measly ten dollars it has a lot of content – 50 missions is not a light amount, the game took me a good 10 hours or more to get through, and then I went back to try and compete old levels with my unlocked weaponry.
It’s the perfect setup for anyone who’s been afraid of trying a console RTS, but it seems like it was still ignored. Having not played an RTS since Warcraft 2, I was able to jump in and enjoy the hell out of this game, and now I’m looking to go back and grabbing Red Alert 3 and C&C3 on the Xbox 360.
The biggest thing holding it back is the file size – 2GB is a large chunk for anyone who still has a 20GB hard drive on the Xbox 360, but for anyone else – if you’ve even thought of trying a console RTS at some point, download the demo of Commander’s Challenge.
Mushroom Wars (Creat Studios, PSN)
To fans of the PlayStation Network, Mushroom Wars looks like a knock off of PixelJunk Monsters. While the art style is certainly similar, the gameplay is completely different, and a lot of fun.
Mushroom Wars is a real-time strategy of sorts - you must direct little men from one house to the next, taking over neutral points and finally overwhelming the opposing team of. Regular houses can regenerate new men, and upgrading houses leads to making more soldiers in a quicker time. You can also turn any point into an attacking tower which shoots canons at the incoming team.
For those with an itch for rushing the enemy, this game is for you. It’s quite exhilarating to watch some 200+ of your dudes run across the map and decimates the opponent’s final mushroom.
The game is quite short, but I got my $10 worth out of it. Online multiplayer would have made this game a must, but local play is quite fun too.
Death Tank (Flat Games / Snowblind Studios, XBLA)
I was a huge fan of Death Tank on the Sega Saturn – a game developed by Lobotomy Software that you unlocked in a copy of Saturn Duke Nukem 3D by having a Saturn Quake save file. I had 7 Saturn controllers with a multitap and had a blast with friends trying to kill each other in small multicolored tanks.
When it was announced for the Xbox Live Arcade I was extatic, and when it was released I played it a ton, but the reason for it being ignored it pretty evident – the price tag.
Due to the success of games like Castle Crashers and Braid on the Xbox Live Arcade, Other developers thought that the $15 price point was now viable for downloadable console games, which began a tirade of poorly priced games.
Death Tank is not a $15 game, it really should have been $10, but it is still a ton of fun, and the addition of new weapons a few months ago added to the carnage. Hopefully a permanent price drop down the line can bring the game back from obscurity. Check out the trial at the very least - you get 30 minutes of online play for free.
[Tune back in tomorrow for more games you may have missed this year]