XBLA: Gamasutra Postmortem: Mommy's Best Games' Weapon of Choice
[Ex-Insomniac programmer Nathan Fouts created one of the standout Xbox Live Community Games for Xbox 360 in 2D side-scrolling shooter Weapon Of Choice, and explains in a new postmortem for sister site Gamasutra.com.]
Our sister site Gamasutra has a postmortem of standout XBLCG game Weapon Of Choice - here's the intro, click below to read the entire article:
"Working on games such as Resistance: Fall of Man and Postal 2 was a dream come true. While I really enjoyed contributing to stunningly-complex 3D games, my secret passion was to create a smoking, 2D, side-scrolling action game that looked like it crawled off that high school, stoner kid's notebook, and then ate Rainbow Brite.
For me, directly mapping 2D stick controls to a 2D action game is like pizza and beer. And maybe some warmed pie on the side. And some ice cream on the pie.
Mmmm... anyway, I drugged my wife and convinced her that I should quit my great job at Insomniac Games, and use all of our savings to make my own game. (Okay, just kidding -- no one actually took drugs despite what Weapon of Choice's art direction may suggest.)
With most of my teenage years spent fighting Red Falcon and the Bydo Empire, Weapon of Choice's designs and drawings flowed freely. The game revealed itself to me over a period of months, and fortuitously, XNA became ready for primetime as well."
Continue reading the postmortem of Weapon of Choice over at Gamasutra.







