[From Gamasutra's creators, GamerBytes is a blog about downloadable console & handheld games - from XBLA through WiiWare, PSN and DSiWare to PSP Minis.]

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Thursday, January 29, 2009

PSN, XBLA: Gamasutra Postmortem: Capcom/GRIN's Bionic Commando Rearmed

bcpost.jpgIn this in-depth Gamasutra postmortem, Capcom's Ben Judd analyzes work on 2D downloadable update Bionic Commando Rearmed, which debuted on Xbox Live Arcade, PlayStation Network and PC in 2008.

Within you'll fine the finer details of the game, the pricing struggle that Capcom went through, the insane realisation that having an awful lot of text is not particularly good when you're trying to keep it under budget and release in every single country.

It's a interesting take on a postmortem because most of the things that went right had something pretty wrong about them too.

The Bionic Commando Rearmed crew also had a audio postmortem in their bi-weekly podcast some time ago. You can give them a listen here and here.

Source: Bionic Commando Rearmed Post Mortem

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Am I crazy or is there no link?

Whoops, fixed :)

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