[From Gamasutra's creators, GamerBytes is a blog about downloadable console & handheld games - from XBLA through WiiWare, PSN and DSiWare to PSP Minis.]

« XNA Game Plain Sight Now In Open Beta | Main | Interview: Twisted Pixel On Creating The Maw »

Monday, January 26, 2009

XBLA: Gamasutra Interview: Jonathan Blow: The Next Phase

braidinterviewgama.jpg

Last year Number None's Xbox Live Arcade title Braid blew on to the scene during Microsoft's Summer of Arcade, proving that it doesn't take a hundred people to make a spectacular game.

It has been 5 months since Braid was released. Blogs across the world have hung on every word that designer Jonathon Blow has had to say. But just what is he up to right now?

Chris Remo of our sister site Gamasutra talks in-depth with Jonathon Blow about his thoughts on the video game industry, where Braid may be heading to next, and his next project may be.

To read the full interview, click the link below.

Source: Gamasutra - Jonathan Blow: The Next Phase

Comments

Nice interview, I loved Braid, easily one of last years top games. IMO Blow souns a little too pretentious and full of himself, but it's obvious that he's an extremely talented game designer. Really looking forward to his next project.

Post a comment


If you enjoy reading GamerBytes.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

Game Set Watch (the Group's alt.game weblog.)

Weekly Archive

[Twitter / RSS feed]
GamerBytes.com is dedicated to the console digital game download scene - and is created by the folks behind:

Copyright © 2008 Think Services