XBLA: Gamasutra Interview: Jonathan Blow: The Next Phase

Last year Number None's Xbox Live Arcade title Braid blew on to the scene during Microsoft's Summer of Arcade, proving that it doesn't take a hundred people to make a spectacular game.
It has been 5 months since Braid was released. Blogs across the world have hung on every word that designer Jonathon Blow has had to say. But just what is he up to right now?
Chris Remo of our sister site Gamasutra talks in-depth with Jonathon Blow about his thoughts on the video game industry, where Braid may be heading to next, and his next project may be.
To read the full interview, click the link below.








Comments
Nice interview, I loved Braid, easily one of last years top games. IMO Blow souns a little too pretentious and full of himself, but it's obvious that he's an extremely talented game designer. Really looking forward to his next project.
Posted by: Anonymous | January 27, 2009 12:28 AM