The guys over at Team Xbox have hooked up their Xbox 360 test kit and gone wild with three new previews of upcoming Xbox Live Arcade titles coming in the first quarter of the year.
CellFactor: Psychokinetic Wars
"Your Psi abilities in CellFactor dovetail nicely with the action-packed shooter fun of the gameplay. No puzzle-solving to be done with floating objects here, just lots and lots of smashing bits of the environment into your opponents faces. In CellFactor, you’ll have multiple ways of utilizing your psi abilities as weapons and defensive tools. What exactly you get to do with those abilities is defined by which character you choose to play as though. In CellFactor, there are three basic characters (or classes if you want to look at it that way) to play as."
You can play as three different classes, each with completely different movesets: Bishop is the female psi character who can fly and push balls of picked up garbage at others, Blackop is a more traditional shooting character with some limited psi abilities, and the Guardian is the dual weilding, double jumping master of weapons. It's looking pretty good so far. This game will also be available for the PlayStation Network as well.
Click here for Team Xbox's first look at CellFactor: Psychokinetic Wars. They also have a video available of the game which you might want to look at.
Blazing Birds
"When I first saw Blazing Birds listed as a potential Xbox Live Arcade game, my first thought was that it was going to be a flying game, perhaps air combat. But when I saw it was badminton with robot surrogates as the players, I thought what you’re probably thinking now: “Wow, that should be pretty boring.”
"As I played the title and got deeper into the gameplay, though, I realized that such a preconception was way off the mark. The project developer, David Flook from Toronto, has crafted enough variations on badminton and put some twists in to improve its playability. It’s more fun than you’d expect—and there wasn’t much surprise that it was co-winner of Microsoft’s 2007 Dream-Play-Win competition, which was intended to recognize the best community games created with the company’s XNA programming tools."
David Flook along with his brother have already released one title on Xbox 360 - Blow for XNA Community Games, their second submission for the Dream-Build-Play competition. That's also a very good puzzle game, so despite this still technically being his first title, I hope it works out for him.
Find out more about Blazing Birds with Team Xbox's preview here.
Death Tank
"Death Tank is quite simple in design, putting a number of tanks onto a hilly terrain and then counting down to the metal machines flinging missiles into the air. It’s up to each tank navigator to determine the correct firing angle and power in order to take out the foes scattered across the same terrain.
"There’s not much beyond that minimalist concept. The gameplay—which reminded me of the XBLA Worms game, with players wanting to discover the right firing parameters, so that every shot counts for something—is one of those simple-yet-complex designs, though another layer of strategy comes out when you score a kill, which earns you points, as well as money that’s banked at the end of each round. Between sortees, you can purchase upgrades to your tank, including a machine gun for faster bullet firing, Super Fuel for faster driving and a Nuke armament that unleashes the damage faster."
Death Tank is looking very cool and appears to play just like the original. There is currently word that the game will be released at the premium price of 1200MSP which I think is a big mistake, especially if you want to build a community upon a fantastic multiplayer game. I hope they change their mind.
Read the whole hands on preview of Death Tank here.