[From Gamasutra's creators, GamerBytes is a new blog dedicated to console digital downloads - from Xbox Live Arcade through WiiWare and PlayStation Network.]

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Wednesday, September 24, 2008

XBLA: Gamasutra Postmortem - Torpex Games' Schizoid

schizoid_shot1.jpg

In the latest of a large amount of features on the Xbox Live Arcade, sister site Gamasutra has given Jamie Fristrom from Torpex Games the chance to say his piece with a postmortem report on their first game - the "best co-op game ever" and first published XNA game Schizoid.

It's four pages of very interesting discussion on the good and bad side of the XNA framework, getting a start up company off the ground, and working completely independent from a publisher.

This quote from the article was about dealing with the single player mode of the "most co-op game ever" - and how games just might not be ready for it just yet.

Although we gave a nod to the single-player with our bot and uber modes, for the most part, we willfully ignored that conventional wisdom, hoping the sacred cow would make good steaks -- surely, we thought, Xbox Live Arcade, where most of its users are already hardcore and wired, is a place where the no-multiplayer-only rule can be broken.

Well, we can tell from the leaderboards that this isn't the case -- far more people are playing single-player than online.

It's surprising, since online co-op is often the number one feature hardcore gamers ask for. In our own belated, informal polling we've discovered that most people don't play co-op Xbox games over the internet.

Of potential players, some don't play online at all; some don't have headsets; some are perfectly willing to deathmatch with strangers but playing co-op with a stranger "feels weird"; with XBLA online populations being what they are, it can take several minutes for someone to show up for a match, and people don't want to wait that long.

Click the link below and read the entire postmortem, it's really some fascinating rhetoric when it comes to working on the Xbox Live Arcade.

Source: Gamasutra - Postmortem: Torpex Games' Schizoid

Comments

It's true. I have no problem playing deathmatch or other competetive multiplayer with strangers, even with teams. But I only play co-op with my friends.

"with XBLA online populations being what they are, it can take several minutes for someone to show up for a match, and people don't want to wait that "

This quote hits home for me because it's just dead-on true. It is hard to find anyone to play with on XBLA games... I think most people approach them as just a quick play and ignore the online components unless a friend specifically invites them.

It's disheartening because at this stage I can't even get a 2 player match of Bomberman Online going with people I don't specifically message.

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