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Friday, August 22, 2008

PSN, XBLA: Gamasutra Interview Simon Viklund About Rearming Bionic Commando

bionicc.jpgSister website Gamasutra has strapped down the Creative Director at GRIN Simon Viklund and got him to answer some questions about how their Bionic Commando project came about, and get behind the scenes on what and why things were changed on going from the original Bionic Commando to the Rearmed version.

As creative director, you made some changes in the remake -- what was your process like in deciding what to modify and what to keep?

SV: Well, once they approached me within the company and they said, "OK, how do you feel about being the creative director on Rearmed?" I started immediately to think about what I would change in the game. So, I had a pretty good picture. I knew immediately that I wanted the bosses to require you to use the arm. [Instead of having] a huge sprite that you can shoot anywhere, you'd need to find a weak spot on it -- more classic boss gameplay like that.

Read the entire interview below.

Source: Gamasutra - Interview: GRIN's Viklund On Rearming Capcom's Bionic Commando

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