XBLA: In-Depth: Xbox Live Community Games - Multerer Tells All
Sister Site Gamasutra had cornered General Manager of Microsoft's XNA Boyd Multerer and demanded to know just what is going on with the XNA Community program, and he's spilled his guts with the dirty details.
One of the more interesting tidbits is just how the XNA Community will be distributed throughout the world:
Something I thought is interesting is that you just showed a game that was developed in Japan, and you said that Japan can make games for it, but the service [to buy games] won't be rolled out in Japan yet. Is there any reasoning behind that?BM: It turns out that it's hard. There are a lot of tax laws, and a lot of regulations that you have to take into account, and we're going to roll it out into Japan as soon as we possibly can. We're going to continue rolling out through all the countries throughout next year. Japan is way high on the list.
The creators will be responsible for supporting foreign languages in their games. It's not something that you're providing assistance with, correct?
BM: Yeah, it's the whole community thing. The different way to look at it, though, is to imagine Spanish games made in Spain, that are really aimed at their culture - smaller games for smaller audiences. That doesn't mean that it isn't going to get translated into English either. It doesn't mean that we would even want to play the game.
I must say I'm a little frustrated with this. It looks like Europe will also be missing out on XNA developed games and programs this year. Europe gets no true video download service, no Xbox Inside streaming videos for news, limited access to Xbox Live Primetime when released... accursed short end of the stick.
Read the entire interview below.
Source: Gamasutra: In-Depth: Xbox Live Community Games - Multerer Tells All








Comments
Wait? Europeans can't get their hands on the XNA tools? What about the XNA powered Coloseum then?
Posted by: Anonymous | July 31, 2008 5:35 PM
Apologies, I meant Games and Programs, not the tools themselves.
Posted by: Ryan Langley | August 1, 2008 12:33 AM