« 'Shotest Shogi' Passes The XBLA Certification Process | Main | NA Wii Shop Update: 'SPOGS Racing' and 'King Of The Monsters' »
Gamasutra (the 'art and business of games'.)
Game Career Guide (for student game developers.)
Games On Deck (serving mobile game developers.)
Indie Games (for independent game players/developers.)
Game Set Watch (the Group's alt.game weblog.)
IGN Lays Off Staff In 'Every Part Of The Company'
Best of FingerGaming: From Street Fighter IV to The Graveyard
Top-Grossing iPhone Apps: Street Fighter IV, Where's Waldo? Lead Rankings
Stardock's Wardell Details Impulse Reactor Specifics
Microsoft, Nintendo Successfully Defend Controller Patent Allegations
Sony Regrets Not Publishing Demon's Souls In North America
New 'British Inspiration Awards' Will Include Video Games
GDC Gallery: IGF Awards, Pavilion, Indie Games Summit, More...
Sony: 'A Lot' Of SCE Studios Working On Stereoscopic PS3 Games
Gamebryo Adds LiveMove 2 To Support PlayStation Move
Comments
Looks like crap!
...unless they announce it for XBLA of course.
Posted by: Anonymous | July 7, 2008 12:53 PM
Kind of disappointed that it seems to play EXACTLY like the old games. They could have tweaked it a little bit to fit the year to date. That "one screen"-thing is just stupid. True to the original for sure, but it doesn't mean it was better that way.
Posted by: Anonymous | July 7, 2008 1:48 PM
My only real complaint here is that I hope when Mega Man circles around that blue/red platform that it's not quite that choppy when you play.
There were a handful of NES games with incredibly good animation. Doing that smoothly is possible. I hope it's just an issue with the video.
What would be really terrible is if they want to be so true to the NES that they have flickering sprites lol.
Posted by: Tony | July 7, 2008 11:14 PM