[From Gamasutra's creators, GamerBytes is a new blog dedicated to console digital downloads - from Xbox Live Arcade through WiiWare and PlayStation Network.]

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Monday, July 14, 2008

XBLA: Destructoid Chat With Twisted Pixel On 'The Maw'

themawdestruct.jpgDestructoid were able to get a sit down (figuratively) with Twisted Pixel - the developers behind 'The Maw' for Xbox Live Arcade!

Based on what I've seen of The Maw in screenshots and the trailer you passed along to me last week, it has a unique style. It's very different than some of the other stuff on XBLA and on the 360. I might even liken it to a first-party Nintendo title, stylistically. What inspired the game's look and feel?

Thanks, that was definitely something we decided on early on. A lot of us in the company -- especially our art director Dave Leung -- is a huge fan of first party Nintendo titles.

We love characters that have a great sense of style, and we really spent a lot of time making sure that our animation was top notch. One of the vision points for The Maw was personality, and I am really proud of what we accomplished with that, especially for a downloadable title where I can see animation as one of the first things developers think they need to cut.

Read the whole interview below.

Source: Destructoid interview: Chatting with The Maw developer Twisted Pixel

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