PSN: Developer Q&A: SIREN Blood Curse

The official PlayStation.Blog has had a new interview with Keiichiro Toyama, the creator of Siren: Blood Curse, the upcoming 'episodic' game for the PlayStation Network.
In the interview, Toyama discusses how the game has evolved from the PS2, how it's working as an episodic game for American audiences as the game is a retail title in Japan, the changes to characters and story and plenty more.
PSB: What does Siren: Blood Curse bring to the survival horror genre?KT: A lot of survival horror titles in recent years have been focusing mostly on just the action element, while Siren Blood Curse puts a lot of its effort into scaring the player and presenting a rich story. I think Siren Blood Curse can serve as an example of the diverse range that games are capable of expressing.
PSB: What are the key ingredients to a good horror title and how does Siren: Blood Curse deliver these?
KT: A good horror title has to make the player feel like they are directly involved in the terrifying events taking place, and that requires realism. I think you’ll understand just how much realism can enhance horror when you see Siren Blood Curse.
Check out the entire interview below.







