[From Gamasutra's creators, GamerBytes is a new blog dedicated to console digital downloads - from Xbox Live Arcade through WiiWare and PlayStation Network.]

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Wednesday, February 20, 2008

: GDC '08 - N+ Postmortem and video interview!

The guys and gals over at Metanet Software are giddy awaiting the release of their games in just a few hours - they've done their own panel at GDC discussing the things they were able to accomplish with the Xbox Live Arcade version. An overview of the session has been written by Gamasutra:


As for how the game is funded, the Canadian duo managed to get Government funding from Telefilm for the game, with the duo explaining that it's a loan that's repaid out of profit. Sheppard then showed a full breakdown of N+'s costs - with $214,000 in total development dollars for the game.

She particularly noted that, even taking the programming in-house, it costs about a minimum of $125,000 to develop an Xbox Live Arcade title, including many of the compulsory or necessary payments for localization, testing, and so on. She did note: "Pay yourself as much as you can" with regard to salaries - in case of title delays.

Read the entire Postmortem here.

Along with this article the website 360sync has also had a video interview with the main N developers. Included in this interview is the answer to N+'s secret achievement!



Source: 360Sync, Gamasutra.

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