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January 27, 2008 - February 2, 2008 Archives

January 28, 2008

: Your second game this week is: Chessmaster Live!

Still waiting for that ultimate Chess experience? Then Chessmaster Live might be what you're looking for.


"A downloadable version of Ubisoft’s hit “Chessmaster” series, “Chessmaster Live” allows players to test and tune their chess skills against the AI or opponents of all aptitudes around the globe via Xbox LIVE. “Chessmaster Live” features five original chess variants, including a Message Chess option, which allows gamers to engage in matches over the span of several days, weeks or even months. The title boasts both beautifully crafted 3D chess sets inspired by luxury chess board designer House of Staunton."

The game will be available on Wednesday for 800 Microsoft Points. Chessmaster is well known for its excellent Chess AI, so if you're hurting from Spyglass' board games, this might be what you're looking for, or Shotest Shogi (A popular chess variant in Japan) coming later this year via AI Factory.

Source: Kotaku
Links: Xbox.com Chessmaster Live! page.

January 29, 2008

: Rumor: Pants coming to XBLA?

Notorious rumormonger Surfergirl has suggested that one of Rare's upcoming XBLA games will star non other than Mr. Pants - their ridiculous website mascot.

Mr. Pants previously received his own game in the way of It's Mr. Pants! on the Game boy Advance - itself reworked from the unreleased game Donkey Kong Coconut Crackers that they were working on before being bought by Microsoft. The game style would certainly get more appeal as a XBLA game.

Source: Surfer Girl: Just remember this - in this country they drive on the wrong side of the road.

: Poker Smash coming at you next week!

Word has it that Poker Smash will be coming out February 6th, 2008 for 800 points. That's next week!

Poker Smash is a different take on the Puzzle League / Tetris Attack style of gameplay, but instead deals with different Poker hands. You can get three of a kind, or a full house! This game will certainly appeal to those who have played Texas Hold 'em live a little too much!

Source: dcard on the NeoGAF forums

January 30, 2008

: XBLA activity for week of 1/21


Top Arcade Titles (Full Versions)
1 Metal Slug 3
2 Boogie Bunnies
3 UNO (+2)
4 Pinball FX (not on top 10 last week)
5 Bomberman LIVE (+1)
6 Worms (+3)
7 Sonic The Hedgehog 2 (+1)
8 TMNT 1989 Arcade (+1)
9 Omega Five (-6)
10 Geometry Wars Evolved (not on top 10 last week)

The above arcade list is based on full versions purchased.

Source: Major Nelson, Sean on NeoGAF

: Rez HD & Chessmaster Live are up!

Well?! What are you waiting for?


Rez HD
Developer: Q Entertainment
Publisher: Microsoft Game Studios
Genre: Shooter
Price: 800 Microsoft Points

Xbox.com Splash Page
Official NeoGAF Thread



Chessmaster LIVE
Developer: Ubisoft Sofia
Publisher: Ubisoft Entertainment
Genre: Card and Board
Price: 800 Microsoft Points

Xbox.com Splash Page
Official NeoGAF Thread

: Review Wrap-up: Rez takes the gold!

Rez reviews coming at ya fast!

1up.com By Sam Kennedy - 10/10
Eurogamer.net by Simon Parkin - 10/10
IGN.com by Erik Brudvig - 8.6/10

You can't really argue with that. No reviews of Chessmaster as of yet. 1up.com also added a late review for Boogie Bunnies from a few weeks back:

Boogie Bunnies by Jenn Frank - 6.5/10

: Metanet answer your questions on N+

The guys and gals over at Metanet Software have updated their IGN blog with a whole slew of mailbag Q&A, including notes on their XBLA, DS and PSP releases.

"Both versions of N+ feature different modes of multiplayer, a built-in level editor and all new levels. The version for Xbox360 LIVE! Arcade was developed by Slick Entertainment. We produced/published it ourselves (and made all the non-SUBLiME levels, including the incredible multiplayer levels), and our main goal was to make it feel very true to the original N in terms of gameplay and intensity. Anyone who was really into the original will definitely not be disappointed by this version; we spent a lot of time making sure it felt just right. The injection of nuanced, next-gen upgrades to physics, graphics, and sound, and a whole whack of intense bug-fixes really add the plus.

N+ for DS/PSP was developed by Silverbirch Entertainment, and produced/published by Atari. We did the single-player level design and “consulted” – basically reviewing each build and writing down all of our suggestions/comments. This version differs slightly from the original -- it’s very similar, however there are differences in terms of aesthetic and the feel of the physics. For instance the lowered screen resolution meant that the player couldn’t be expected to make super-fine-grain adjustments to their position, so there were adjustments made to account for that.

Both versions can be said to be interpretations of two common themes: “N” and “awesome.” "

Check out the whole article for their views on the different versions, and how they intend to distribute their next ideas.

Source: N+ - Mailbag @ IGN

: What needs to be on the XBLA? #1 - Death Tank Zwei

Here's the first in what will hopefully a weekly / biweekly rant - What needs to be on the XBLA?

This week: Death Tank Zwei


If you don't know what Death Tank is, you didn't own a SEGA Saturn. This game - hidden within a copy of Duke Nukem 3D - is quite possibly the best multiplayer experience available for the system, better than Saturn Bomberman!

In order to play Death Tank, players needed to own a copy of Duke Nukem 3D and do one of two things - have your own copy of Exhumed or Quake (also made by Lobotomy Software) and a save file from either, or break every single toilet in the game. People may be scoffing at the latter, but you know some poor soul would do it for 20 achievement points in this day and age. You also needed a Multitap, for 7 player multiplayer.

But enough about the elaborate requirements needed for this game, what makes this game so awesome? It's just a load of fun!


The graphics aren't much to look at, but they don't need to be. Just looking at it you might think "Oh that just looks like Scorched Earth, Tank Wars, and Worms!" but you'd be wrong! Unlike those games, Death Tank is real-time!

You can move your Tank left and right to avoid attacks. Players can move an arrow to aim in a direction and the length of shot, and after a 'reload' time you can shoot off the next round. You can buy Hover coils and Jump Jets to fly around the landscape until they run out of juice, or buy yourself a shield to bounce away incoming bullets for a short period of time. There is nothing more satisfying in this game than shooting down some smart arse who's hovering in the air.


Up to 7 players can play Death Tank, give yourself a name and choose round count and away you go! Each player is randomly thrown onto the battlefield, and your only mission is to kill everyone else. Killing people gives you points, points buy new weaponry, and new weaponry gives you more kills! Repeat this until the game ends and a winner is declared!


The game features a large array of weapons you can buy with points, such as Nukes that make giant holes in the landscape, Missiles which can be controlled to fly into other players, MIRVs which will split into several explosions, your mine which can get other players by rolling down hills, and your air strikes which just blow everything away.

The game will also randomly throw players a Blitz Round! In this round, the reload time for weaponry decreases dramatically, it's a hail of bullets!

If this was to come to the XBLA, not a whole lot would need to change. An actual single player mode is completely unnecessary, just having local and online multiplayer would be enough. With widescreen support, boosting the player list from 7 to 8 should be a snap, add some new weapons, maybe remove some of the useless ones (I don't think Target Comp ever worked), and you're set!

Blowing up people online would be an absolute blast, and even if players start quitting before the game is up, it’s still plenty of fun with only a few players. Even local play could have a chance of 8 player mayhem – it’s just possible to use the Xbox controller for two players, similar to that of the classic Micro Machines controller schemes. Nobody should miss out!

Death Tank’s chances of coming to the XBLA depend on a few issues. The game was made by one man - Ezra Dreisbach. Dreisbach is currently working at Snowblind Studios. He has mentioned in some interviews that he wishes to make a stand alone Death Tank game, let’s hope that the XBLA is his answer.

For more info on Death Tank Zwei, check out these sites:

DeathTank.com
Death Tank on Wikipedia

January 31, 2008

: Load Inc. announces - Things on Wheels (TOW)

Eurogamer have got the first shot of Load Inc. new XBLA racer - Things on Wheels!

Load Inc, known for their previous XBLA title Mad Tracks, are currently hard at work at a game they've claimed is a "pure, arcade racing title". There was a lot of divided opinion on Mad Tracks, lets hope they've improved since their last effort.

Check out the Eurogamer announcement and the first screenshot below.

Source: Eurogamer.net

February 2, 2008

: Interview: Videogamer has a chat with SFIIHD's David Serlin

David Serlin, the man in charge of bringing Street Fighter II HD to the XBLA and PSN, has had a long and fascinating interview with Videogamer.com a few days ago. He's got some long answers to all your questions, you can see he's very dedicated to the product.

An interesting note that has been posted around is about the XBLA size limit:

VideoGamer.com: Does the 360 download limit cause any problems?

DS: Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given.

Currently the limit of XBLA games is 150 megabytes, while the PSN has no such limit due to the hard drive on every machine. If worse comes to worse, hopefully Capcom will release the game on XBLA complete with just remixed songs, and then have a free DLC addon pack including the classic tunes. It's how Worms initially got around their problem with sound banks. Let's just hope microsoft come to their senses.

Read the entire interview for a good look into this highly anticipated game.

Source: Videogames.com: Super Street Fighter II HD remix Interview


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